I've found that if a zombie/player drops a loot bag, you can't pick it up through proximity until you destroy the body of said zombie/player. In most cases, the game will not allow you to target the bag that drops. Has anyone else had this problem. I want to pose a question to you guys, and hopefully someone with some inside info can help me out here. Why are zombies and players dropping loot bags to begin with? Here's are my thoughts. Containers are great. Finding items in the game world is great. You can highlight them and interact with them. I have no problem with that form of looting. However, players, zombies and wildlife take a different approach. Player and zombie corpses, oddly, are not interactable like other containers. I question this design choice. I question the need to use loot bags at all. We've already seen issues with loot bags and proximity loot not working correctly. To me, it seems like a better design choice to make corpses lootable. Make them containers themselves. Where you can hover your mouse over them, highlight them, and interact with it, no different than a dresser. Then you can browse the contents, if any, and go about your way. To me, it just makes more sense, and creates cohesion with the other containers in the world. Also, I have questions about looting wildlife. Looting wildlife adds a third, and unnecessary way to loot items. I need to kill the animal, then whack it 5 times to loot it. Why? Why not, provided I have a bladed instrument in my inventory, can't I highlight the deer corpse for example, interact, and the game auto-crouches me into a skinning animation and the inventory pops up just like it would a dresser? I know these things are probably not high on the list of things to do, but I'm a guy who likes things to make sense. Zombies dropping loot bags doesn't make sense in the slightest. It's almost as bad as a bear dropping a gun. I think a re-design of the things I mentioned would be a welcome addition and add some consistency in H1Z1. This, by itself, would eliminate my issue with proximity loot. Proximity loot doesn't work in other situations as well, but we wouldn't have to deal with this specific issue any more at all.